DATING SIMS?




Login Store Featured Explore Curators Wishlist News Stats. Home Discussions Workshop Market Broadcasts. STORE Featured Explore Curators Wishlist News Stats. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. RPG Maker VX Ace Store Page. I've already done a VN or finishing it The thing is that, this time, I want to be a bit more ambitious with the choices, on my first VN, the choices were very mechanic, and the 1st chapter choices would impact the game much more than the 2nd seniors dating sites ottawa illinois 3rd chapter choices.

I want to improve on this. I don't want to create a dating sim, but I want a similar system. I'm planning to have like 3 to 4 different endings, each time you make a decision you gain rpg maker xp dating sim or more points toward a specific ending, by the time the game checks your points, you'll gonna follow a route towards the endings that you have the most points.

I think this can make the story much more flexible. Each time the game checks for points, a specific event will happen. The points are, ofc, hidden from the player. Is this made with a script? Showing 1 - 15 of 16 comments. Kurashi View Profile View Posts. It can be done work the basic scripts. Originally posted by Kurashi:. You can compare variables to each other using a series of conditional branches. Last edited by Kurashi ; 25 May, 2: Well you could make an extremely long set of conditional branches, of you can replace numbers with the variables that you are using for the scores.

If you have more or less then adjust the number in the scorelist group accordingly. Simply use the Script Command on page 3 of an event to run the following code right before you use that final variable to determine the ending you get. You will then need to compare the number to the other variables to actually know what you are getting. This can be done with just a few conditional branches. No, I don't want a massive array of conditional branches, I want something simple like that, yet, it looks like kinda complex.

I already read what you've written, like If making 5 different endings makes things more complicated, I'm ok with 4 endings. Basically, what I want is something that, when I call a check in an event, it immediately detects the ending with the most points, and will follow that route. The way I see this is that, when playing the game, there is not mechanical way to get an ending, since you will be jumping from route to route, and the plot will be very specifically tailored for you.

It'll have an episodic feeling. Thanks for the help! I'll take a few screen shots later for you to take rpg maker xp dating sim look at. I'm at work so I can't do it right now. One part got cut off but I'm sure you can follow the pattern and fill in the blank. Also there are some 's at the beginning that I forgot to remove. Make absolutely sure they aren't there when you do this as the make that line not read by the script.

It's called commenting it out. I think the single picture should be enough for you, but let me know if you still need help. I will export it along with my notes 'Game' where I have done a lot of of testing. Don't use any scripts that have a name other than kurashi or Kio at the top. I left out the RTP. Start a New Discussion. Discussions Rules and Guidelines. Alert and Monster chasing chain event. How to make an event disappear. Is there an experienced user rpg maker xp dating sim lots of patience?

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